![]() The key was not especially difficult to find, but it was still more involved from the Guardian Heroes-lite gameplay I had expected from the game. Despite going left and beating up monsters, I was eventually tasked with finding a key to get through a door. The actual gameplay takes place on a straight 2D plane with no north and south gradiations, but ends up feeling a little more Metroidvania than expected. The 2D brawler features a pixel-art aesthetic that does not necessarily invoke 16-bit games in the same genre but more fits the developer's house style from the aforementioned Mega Man Zero games. Though the game has been delayed, developer Inti Creates, behind games like Bloodstained and the Mega Man Zero series, has been quiet about the title. Initially scheduled for March of this year, Dragon: Marked for Death started life as a 3DS game and was abruptly announced as a Switch exclusive in 2017. I'm intrigued by how seriously the game is taking real life inspiration from cult behavior and want to see how it all pans out in the full game. ![]() Doing quests for and saving NPCs also makes his quest easier and gives Vic more insight into what he's dealing with. If Vic wished to stop the stoning, he can raise his guns at the perpetrators, but attract more attention and suspicion to him by doing so. In one instance, a group of cultists were throwing stones at someone tied to a pole in the middle of a shantytown, while trying it again showed the area empty of anything but benches and tables like a normal community would have. That seed generates events that play out differently through the game. The most interesting part of the game is that a narrative seed gets generated early on that defines what kind of cult Vic is dealing with, harmless hippies with free love ideals or a militaristic doomsday cult with deadly plans. The top-down stealth adventure game is set 1970s South America following a law enforcement officer named Vic investigating a cult to check on his nephew. In an age where game releases are increasingly tackling the idea of realistic cults but are unwilling to go very far with the idea, Church in the Darkness is grabbing the subject with both hands. With O'Reilly's extensive knowledge of cheap deaths and developing the skills necessary to overcome them, he might even be the person most suited to try their hand at it. With Bloodstained on the way but emphasizing a more Metroidvania style of Castlevania games, Brave Earth might be the best bet for fans of the series' NES games and SNES games. Dangen also emphasized the lore of the game, talking about how the world around the levels and story was fully fleshed-out, but emphasized that it was optional. ![]() All three characters have different stories, paths, and stages, with publisher Dangen Entertainment saying that the game will have the characters cross and intersect over the course of the story. At the the outset of the demo, players pick from three different characters: a quick swordswoman whose strikes and abilities mostly closely resemble the Belmonts, a magician with spells for both attacking and mobility, and a male knight who wields a broadsword for slow overhead strikes. Developed by I Wanna Be The Guy creator Michael "Kayin" O'Reilly, Brave Earth Prologue is a NES-style Castlevania through and through. Passing by Brave Earth, you would be forgiven for thinking the game is merely Castlevania III running on an emulator, but that only speaks to the slavish dedication in ensuring the game matches its inspirations. Pitch-perfect Contra homage, feeling almost identical in look and feel to theġ6-bit incarnations of the series, and I am excited to play through the full Screen, foot soldiers shoot at you from elevated positions, and a multi-formīoss waits at the end of the level with mouth-lasers at the ready. In typical Contra fashion, a single stray bullet means death and the loss of Players can co-op with a partner or go it alone in theĭemo we played, fighting against hordes of alien menaces through a ruined city. This year, we got to try some known and unknown indie gamesĪcross the show floor and picked out some of our favorites below.ĭescribed as a hybrid mix of Contra and Metal Slug, BlazingĬhrome definitely hews closer to frustrated memories of Hard Corps than anything else else. Hands-on with titles and even receive feedback on their games. Opportunity to come to the public-facing show and let players get direct ![]() West in terms of attendance and notoriety. Of the biggest gaming shows in the industry, rivaling even its progenitor PAX PAX East has slowly grown in to one of the biggest shows one
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